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AI Insights · Timothy · January 2022

Top 5 First Person Games on iOS in Australia: Q4 2021

In Q4 2021, top first-person games on iOS in Australia displayed varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.

Top 5 First Person Games on iOS in Australia: Q4 2021

In Q4 2021, the performance of top first-person games on the iOS platform in Australia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer examination of the data, courtesy of Sensor Tower.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuating weekly revenue, peaking at approximately $155K in the first week of October and ending the year with around $80K in the last week of December. Weekly downloads showed a decrease from 9.5K in late September to 7.7K by the end of December. Active users hovered around 128K at the start of the quarter, dipped to approximately 108K in early December, and saw a slight rebound to 119K by the end of the year.

Minecraft by Mojang recorded its highest weekly revenue of around $89K at both the beginning and end of the quarter. Downloads remained relatively stable, starting at 1.7K in late September and ending at 1.2K in late December. Active users started at 124K, peaked at 136K in mid-December, and closed the quarter at 134K.

Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw varied revenue trends with a peak of approximately $21K in mid-October and a notable increase to $19K by the end of December. Downloads increased significantly from 1.2K in late September to 2.1K by the end of December. Active users also showed a positive trend, rising from 4.2K in late September to 5.2K by the end of the quarter.

Choices: Stories You Play by Pixelberry Studios had a steady increase in weekly revenue, starting at $11K in late September and reaching $18K by the end of December. Weekly downloads fluctuated slightly, beginning at 825 and ending at 1.6K. Active users showed some variability, starting at 12.5K, dipping to around 8.1K in late November, and climbing back to 10.5K by the end of December.

Sniper 3D: Gun Shooting Games by Wildlife Studios had steady revenue growth, starting at $10K in late September and peaking at $14K by the end of December. Weekly downloads showed a modest increase from 6.1K in late September to 5.6K by the end of December. Active users remained relatively stable around 18K throughout the quarter, with a slight increase to 19K by the end of December.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022